2025 Season 2 Patch 2 Release Notes [2024.03.25.02]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Dynamic Track Model
Fixed an issue where track debris was very difficult to see at a distance.
Fixed an issue where the visual effects for track debris were not displaying an appropriate amount - it would appear as though less debris was present than actually was.
Updated the appearance of track debris based on the viewing camera angle.
Track debris rubber marbles have been adjusted for improved visibility.
Improved the visuals for gravel debris particles.
Graphics
Solar flare intensity has been reduced. We still do not recommend staring into the sun.
Updated solar flare coloration and brightness.
Improved specular map behaviors for some older environment objects.
Reduced the reflectivity for a variety of smooth and shiny objects.
Improved the lighting exposure during rainy and foggy conditions.
The sharp MSAA filtering process has been expedited and improved - artifacts should no longer occur at extreme intensities.
Reduced the specular lighting intensity for dirt and oval track surfaces.
Reduced flickering that could occur in very bright HDR pixels while using MSAA.
Fixed the lighting on rain particles and rain sprays in all conditions, but mostly at night.
Several trees that were extra bright at Sebring night and some other tracks have been improved.
Fixed an issue where some tire skid marks without nearby lighting were eerily glowing in the dark.
Fixed an issue where tire marks made at night during wet weather would appear extra-bright.
Fixed an issue where vehicle headlights were not illuminating tire smoke correctly.
Spotter/Crew Chief
Some spotter packs have been updated.
Autofuel
Fixed an issue where the Spotter could incorrectly inform you that you had insufficient fuel at the start of an event.
Cars
<Car Class> ARCA 2025 Series
Various manufacturer art elements are now locked in the paint templates for these cars.
Ferrari 499P
Fixed an occasional issue in which the low fuel level warning can falsely trigger when entering the car with a nearly full fuel cell.
Formula Vee
Dashboard ambient occlusion has been updated.
Ray FF1600
Footwell has been darkened.
Tracks
Charlotte Motor Speedway
Fixed an issue where a pit exit wall was painted with glow-in-the-dark paint, and would eerily glow bright green at night.
Darlington Raceway
Fixed several objects that would pop into view as the camera changed distances from them.
Track surface coloring has been updated.
Hedges have been updated.
Homestead Miami Speedway
Fixed several objects that would pop into view as the camera changed distances from them.
Iowa Speedway
Musco lights have been updated.
Fixed several objects that would pop into view as the camera changed distances from them.
Kansas Speedway
Hedges and signs have been updated.
Crowd and fence textures have been updated.
Las Vegas Motor Speedway
Fixed several objects that would pop into view as the camera changed distances from them.
Some grandstand textures have been improved.
Lime Rock Park
Additional crowds have arrived at this track.
Portland International Speedway
Fixed several curb issues.
Fixed an issue where the brake markers were not visible at far camera distances.
Brake markers have been updated to always draw at all camera distances and graphics settings.
Slinger Speedway
Track surface texture roughness and colors have been rebalanced and skid mark textures have been updated.
Sonoma Raceway
A flagpole has been updated.
Thruxton Circuit
Fixed a color issue with a section of the Seagrave corner.